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Sample Freeman Transformation / Encoding
The Freeman Code is a shape representation of a boundary of connected pixels(4-connected or 8-connected) where each pixel is numbered according to it's relative position. This representation scheme is very powerful since (1) it preserves the information of interest(the outline/edge), (2) it permits compact storage(just an array of numbers!!), and (3) facilitates processing.
So for the Gait Silhouette, the Freeman Code looks like:
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Now, for this activity, I chose to look at race tracks.:) Why?? well, i was studying some mobile robot tracks and google earth images at this time(with some roads) :) I guess this is what came first into my mind then when I heard: edge + curve + image. hehehe
and so here are some race tracks, clean, ideal, made from paint!
I chose to process the 2nd one. The one with a thinner outline so that i do not have to do any edge detection anymore.
I used the freeman transformation shown above(Sample Freeman Encoding) which Soriano et al also used in their Curve Spread work.
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Now, let's see if we can also get the curvature information:)
Notice how the values swing from + to - to zero. The signs indicate whether the curve is convex or concave, and zero means straight.
Grade for this Activity: 1.25 ... or from 0-10, 9.5 i think i could have done this sooner and without being so messy:)
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